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QUICKSTART
DOSSIER

Everything you need to run your first Signal Seven session. Free. No strings. Just the signal.

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Pages

48

Operatives

5 Pre-Gen

Operations

1 Complete

Price

Free

// Contents //

What's Inside

Core Rules Overview

The essential mechanics — Dissonance, skills, conflict resolution, and the Signal Seven action system. Everything you need to play.

Pre-Generated Operatives

Five ready-to-play operatives with full backstories, skills, and equipment. Pick up and play in minutes.

One-Shot Operation

A complete introductory operation: "The Millhaven Incident." Designed for 2–4 players, 3–4 hours. No prep required.

The Three Powers Primer

A condensed overview of Chorus, Static, and Oblivion — what they want, how they operate, and how to portray them.

Quick Reference Cards

Printable reference sheets for the Game Director and players. Keep the game moving without flipping through pages.

Signal Seven Lore

The founding of Signal Seven, the nature of the Dissonance, and the world operatives are trying to protect.

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// From the Signal Seven Quickstart //

"The Dissonance is not a flaw in the signal. It is the only thing keeping the signal from consuming everything."

— Signal Seven Founding Charter, Article I